However, this map features all the new features that are present in Warhammer II such as searching ruins and universal territory capture. Should we expect the mechanics from the second game to be implemented on factions from the first game - or do they remain how they were made?Įach race has their own unique mechanics so we won't be adding any to the Old World races. There will be a smattering of paid and free DLC in a similar way to Warhammer I. Yes! The Mortal Empires campaign is perhaps our largest example of this. Will we be seeing some free DLCs as we did with the first game? The real challenge was in realising the scale of the map while also keeping the gameplay tight enough to keep players engaged and interacting with such a vast and populated world. It's not an easy task but something we wanted to deliver for fans.
GR: We understand that merging the two halves of the Warhammer world was not an easy task? It's with that in mind that we fired the following questions to game director Ian Roxburgh and lead designer Jim Whitson, who had some interesting things to tell us about the expansive sandbox campaign. With Total War: Warhammer 1 and 2 now both out in the wild, The Creative Assembly has turned its collective attention to polishing up the promised bonus campaign that takes place across the maps of both games, called Mortal Empires.